Main Projects
Main Projects
My semester projects for the course of studies "Game Production & Management" at the HNU University of Applied Sciences in Neu-Ulm that I worked on in teams.
Title: AUS DER BAHN!
Genres: Fun Racer, Board Game
Engine: Cardboard and Wood
Platform: Living Room Tables
Responsibilities: Core Mechanics, Track Design
Learnings: Game Essence, Balancing, Conceptual design
------- 3rd Place at the HNU games.kickstart event summer 2022 ! -------
"AUS DER BAHN!" is the result of our board game for our first semester in summer 2022. Just like in real Kart Racers on consoles, players are constantly jeopardized by randomly selected items and other players trying to drive them off the track.
Title: Tears And Dust
Genre: Point & Click Adventure
Engine: UnityEngine, C#
Platform: PC, MacOS
Responsibilities: Core Mechanics, Programming
Learnings: Character Navigation (2D), Inventory Management, Dialogue Systems
------- 1st Place at the HNU games.kickstart event winter 2023 ! -------
"Tears And Dust" is a Point & Click - Advenure in a ScienceFiction / Western - Setting, where you solve puzzles not only by combining items and talking to individual characters, but also by scanning your surroundings with your Cybervision and shooting stuff up with your cannon arm!
Title: Nexus
Genre: Serious Game
Engine: UnityEngine, C#
Platform: Physical Card Game, Android
Responsibilities: Conceptualization, Programming
Learnings: Touch Controls
------- 1st Place at the HNU games.kickstart event winter 2023 ! -------
AND
----- Nominated for the German Multi Media Award 2023 in Dresden ! -----
"Nexus" is a serious game for exercising redox equations in grade 9-10 in german schools, requested by a chemistry teacher. Combining a competitive physical card game to play at school with other students, and a smartphone app to play comfortabky at home, it teaches all necessary steps to resolve redox equations in an entertaining and challenging way!